Friday, December 21, 2007
Code Guardian
thought this was pretty cool, video on Stage06
Monday, September 3, 2007
Wednesday, August 29, 2007
I call upon All Knights for a Meeting
summer's gone away and we're all just about ready for our final year at Sheridan. I'm really looking forward to it. I'm excited and at the same time curious to see how thing whole year will turn out.
I know there are a few of us doing a 3d production this year and I call upon those Knights for a meeting to pass on idears, questions and concerns, and discuss how we will be approaching this year as individuals.
i really think it would be a good idea to exchange ideas amongst ourselves and to catch up and share how our summer's have been.
cheers
-farrukh.khan-
Monday, August 27, 2007
Friday, August 17, 2007
Pixar Online Library
some interesting stuff here i guess as well,
with not a lot of time to spare though i looked through a couple of pdf files and found a lot of mathematical equations in them.
never the less
Wednesday, August 8, 2007
More Animation Shorts
Tuesday, August 7, 2007
Saturday, August 4, 2007
Tuesday, July 31, 2007
Animation Question
does anybody know how to copy the animation keys from one file and apply that animation into a newer file that you are working on?
or perhaps not even a whole animation but you want to use a single pose that you have already made some time long ago and want to use it again.
any ideas?
Thursday, July 26, 2007
VFX Programs
Post all your VFX programs and thoughts on the subject so we can all be FIRE GODS!
RealFlow is a good, fairly intuitive program for Fluid Effects. We used it a little bit this year, we ran into trouble with the render farm. It is only 100 bucks to buy and there are a lot of free tutorials on their site.
-C
Glen Keane Lecture
Wednesday, July 25, 2007
Free Texture Web-site
http://www.cgtextures.com/
Cheers,
C.
Tuesday, July 24, 2007
Animation Treasures
heres a sweet blog with layout images from classic works of animation. so now there is layout, composition and colour schemes that we can think (and worry) about. so let us better our understanding by analyzing the masters.
Monday, July 23, 2007
Animation - Character Performances
I am starting to look/find examples of scenes of good animated performances to get me pumped for the year. While I am enjoying creature animating (It is a ton of fun) it lacks a lot of the subtleties it take to get an interesting performance out of a character.
Here is a Student Showcase Reel 2007 from Animation Mentor.
KOOZA!
hey guys, Cirque Du Soleil is coming to Toronto, August 9th to September 23. even though this has nothing to do with animation directly it is still art. the sets, the costumes, the music, the performance all unified to make a night to remember. it is definitely outside the box of things that can get you inspired but oh my does it capture you like a film when you are expiriencing the show in the theatre. (for whom ever has seen Cirque on tv, seeing it Live is a completely different experience, tv does no justice to the feeling and the overall mood achieved by seeing the show first hand.i was completely blown away when i had the chance to experience cirque du soleil's show Saltimbanco in Paris, France. after the show it made me take out my sketchbook and draw! it was a true inspiration!
so whom ever has the chance and the ability, go see it!
Friday, July 20, 2007
$$$
Can everyone find out how much people in their studios are getting paid? I know this information is usually kept under wraps but try to find out, I am very interested in the reaslitic range in salaries we can expect when we finnish school and the salary to aspire to.
Tuesday, July 17, 2007
So An Animator And A Rigger/Modeler/Render Walk Into A Bar...
"hey did you see my final scene today for that project. WOO. Man it was looking sweet. I dont know what you "3D/Rigger" guys complain about. I mean...Your jobs easy. you just rig it the way I want and I spend all the time animating the damn thing. Then all the rendere does is sit there and push buttons. HAHA! We rock. Man my scene was killer!"
rigger says
"Hey did you see my pay check today.WOOOOOOOO. Had more digits than you could ever animate. "
A low blow but Im sure at least someone besides me has heard a convo kinda like this in the studio. The pro star animator taking the rigger/modeler/renders job for granted.
You guys are all great cuz i wish I could do half the things you guys do. But seriously. In the studios you guys are at what do they want to see from someone (a grad/junior animator) to get a job. And also how much do they get paid. Im traditioanlly doing my film (in flash for 2D and flash jobs) but I am spending my time at Red Rover learning 3D for 3D jobs.
Sunday, July 15, 2007
Scripts, Shelves, Mel, Shortcuts ect...
I'm sure your various companies are using custom scripts, shelves etc.. in Maya (if you are using Maya). I think this could be very beneficial to us all if we could (if possible/allowed) grab those things and bring them back and share them with everyone; it can only benefit the production pipeline for our film.
What are your thoughts on this?
Light Thoughts
I did tests with GI and of course I found that it was extremely slow. I have not tested out ambient occlusion yet but I have heard it is much faster and comparable quality. Does anyone know anything about the subject?
Friday, July 13, 2007
Story Focus
now i'm not here to say something that you guys already dont know but I've been getting questions about how many characters i have and whatnot. So here's what i've done and as a INSPIRED student of FILM MAKING (as we all are) my technique has worked for me and if you give it a try, who knows, it might work for you too.
At the beginning stages of my story for 4th year film, i was so excited to do a "perfect" film with 3-4 characters and with 3 background/layouts, including a human arm/hand, cause of the way the story was written. I did a reality check...7 months...theres NO WAY i will be able to achieve it to the standards i want this film to be. so i did revisions on the story and got rid of 2 characters and then i thought the story is PERFECT. I then went to my source of inspiration (reasons why i'm here doing animation) and went back to my script and learned that there are better ways to approach some of the things i had typed up so i edited more and more. So during two weeks of going back and forth with the storyline and inspiration, I've come to the script where i'm happy. i've been asking myself as to HOW to tell something in a affective way without changing the story and its worked so...
to answer some question that i've been asked, I have ONE character, one location, and i'm personally aiming for 45-60 seconds of animation and hoping to finish around March/April...
I'm currently taking time off from 4th year film over the weekends to catch up on some movies and games =)
thats important too.
cheers guys, hope it helped
-farrukh.khan-
Wednesday, July 11, 2007
4th year Blog, my friends =)

Tuesday, July 10, 2007
Houdini9 Beta release!

Yo! Just a heads up on this: Side Effects Software has just released a beta for Houdini9 and it's free for everyone to download and use... well, it's only the apprentice edition but it's still great. You may have heard that it's perhaps the best 3D software available but impossible to use, but with this new release, things will change and that steep learning curve has becomes a lot easier to climb. Anyway, check it out if you guys are interested! (download here)
Saturday, July 7, 2007
Sigg Jones
Making of Le Building
Friday, July 6, 2007
The Big Story
Hey guys..this is definitely a short that's inspired me for next year. It's some of the best stop motion I've ever seen! I've been watching alot of awesome film too..the Big Sleep, Maltese Falcon, Key Largo, Double Indemnity, Vertigo...and a few others. Im pretty sure this particular piece won an academy award about 10 years ago also.
The incredibles - Unreleased Trailer
We should post a bunch of shorts that we can find that inspire. Here is an amazing trailer/short. We've all seen it, but one more time can't do anything but help.
Thursday, July 5, 2007
Jason Deamer - ‘Ratatouille.’
characters for ‘Ratatouille.’
Interview here!
Tuesday, July 3, 2007
Blogs, Blogs, Blogging
since Cliff is our all masterful lord and king who controls this quest (aka blog) maybe he'll add them to a list on the side.
first of all the Spline Doctors blog should be brought to our attention, as Pixar animators post some interesting and mind opening posts, and a great plus is that they relate it to 3d.
and speaking of splines theres a tutorial on Spline Hygene at the Victor Navone blog.
thats all i got for now.
Monday, July 2, 2007
~RATATOUILLE~
I'm just going to have to assume that everyone here has seen this movie....cause if you didnt help support it opening weekend...shame shame on you! Ha ha. Well someone was going to have to write somthing about it eventually so I guess im going to be the one to do that. First off...this movie was FANTASTIC (for any of you guys who haven't seen it yet). The story was really strong..maybe not as well structured as say "the Incredibles" but my interest never dwindled once throughout the plot. The character animation was beautiful...some say the best since Pinnochio (at least thats what I've been hearing). Now i dont know if i'd personally go as far to make such a claim, because you'd have to disregard alot of other amazing performances we've seen, buuutttt it was sooo rich in character animation (like a SCHMORGUS BOARD!!) on might have thought he'd died and gone to heaven. The organic quality they got into the characters faces was a STEP UP. The Incredibles was well incredible but this was ULTRA INCREDIBLE. I can think of one sequence..Emile in the refridgerator trying to grasp the grapes with his lips. Man it was just gorgeous...totally bridged the 2-D 3-D gap..if there was one after the incredibles. The shadeing and lighting was RETARDED, and the traditional credit sequence was brilliant with a capitol B for BAD ASS!!
Anyways what the hell did you guys think??
~hoggan~ (ohhh yah happy CANUCK DAY!)
Saturday, June 30, 2007
Rigging, Part 2
Watch out if you choose to use that method from the book though, the muscle will tend to flip on you. I figured out it was how the Bulge locater is orient constrained to the two end locator's. It does an liner interpolation between, which once the rotation reaching around 180 degrees it tends to flip(CHAOS). It is an easy fix though, instead of linear interpolation, using quaternion space works well. Quaternion ("quarter onion" as coined by Doug) is a different calculation that helps maintain volume. So the fix is to change the orientation constraint interpolation from "No Flip"(which is VERY miss leading) to "Closest" or "Farthest".
That whole method of deforming the skin with Muscles that you have created using lofted Nurbs curves uses them as influence objects. If you are not familiar with influence objects I would suggest trying them out as some tests first. They do not give you total precise control and they are definitely heavy and slow. They are useful on your final render rig, I would leave them off your animation rig.
Actually guys, I am interested in hearing what you guys took away from Dougs class. Doug really helped me out this year, but I was working on a different schedule that his class.
Friday, June 29, 2007
RIGGING MADE EASY..a must know!!
Hey guys I just thought I'd post this to inspire you. We can all achieve greatness just like this talented man..all we have to do is paste our films into the computer. Its as easy at that. (This is gunna be a lot easier than i thought it was!!)
~hoggan~
BBC Motion Gallery, yeah!
Here is a great source for video reference : BBC Motion Gallery
I have been animating a lot of creatures this summer and it has been a great resource.
Rigging, Part 1
The Art of Rigging - http://www.cgtoolkit.com/book1.htm
This is definitely a good book to get, while it is not perfect, it covers all the basics and then some. It goes through everything step by step, then gives you the MEL script at the end(if you are interested in learning MEL scripting)
Stop Staring - by Jason Osipa
THE facial rigging book. The Art of Rigging covers alot of this ground but Stop Staring seems to be THE go to book for facial rigging.
Sort of continuing from the topic of Focusing, a rig should be focused or specific to the task that it is needed for. You can save yourself a lot of trouble say for example : Your character never talks, you can cut out on alot of facial setup, or if the character is sitting at a table the entire time, there is no scene in doing a full rig on the lower half(or at all).
The two characters for our film this year I tried to give enough facial setup to get any sort of range of emotion, but they were pretty limited in their mouth shape control. Also, when I was creating the muscles, I tried to only place them in areas where they were definitely needed. I am planning on improving dramatically on the facial setup this year. As for the muscles, even though I got them working by the end of the year, I didn't feel like it was very successful, so I am looking into other methods. One of those might include Pose Space Deformers (PSD) as opposed to the influence object based method I used this year. I think there is enough on that subject for an new post.
P.S. Try and Label your posts so we can keep track.
hello autoTangent!
this blog is awesome and it has finally enabled me to shift my focus on the troubles and the fights ahead. so i think this is awesome.
anyways
one helpful thing i can already relate to you guys is this wonderful tool autoTangent - "Animation utility for nicely smoothing tangents but without overshoot"
it definitely saves a lot of time, so you save the tangent adjustment games for the touch ups stage in the end.
you can find this tool with others that i don't know about here...
ANIMATION/DESIGN FOCUS...HEY! WHERES THE E-2-Da-B-MAN?
Example. Hoggans one room idea. Brilliant. Its like Robert Mckee said in his story lecture. The smaller the world the more knowledge and the more you can do within it. Very smart Dave.
How does this encorporate in to my world. Well keepin it simple is the underlying. So i keep props, and characters to a minimum and only show what is needed.This is a montra everyone should wake up and chant when warming up to crank out story ideas, characters, props, even light and shadow and texutre..blah blah blah.
Design with purpose.
and

Thursday, June 28, 2007
Short film Focus
One example that I often cite is how Pixar has done their movies. Of course they are genius' but they are smart about the choices they have made. If you look at the progression of movies it goes like this:
Toy Story - They nailed non-human characters that emoted really well.
Bugs Life - Again focused on non-human characters, but start to become more fleshy(humanistic)
Monsters Inc. - Major development of fur/hair using particles. The characters become more human in their expressions. You will notice that that move did not have overly complex environments.
Finding Nemo - WATER (of course, right?), but even more so they focused on lighting, rendering beautiful environments.
Only once they had tackled those obstacles and had a team with that experience I think they could have handled what came next...
The Incredibles - A masterpiece that had (imop) the first successful humans, Cloth galore, amazing environments, the list goes on and on..
So my point being, if they can't do it all at once... how can we be expected to? :D
QUESTION TO YOUR QUESTION AND MORE...
Wednesday, June 27, 2007
hey guys
kddin guys haha
good to hear from you mate. I know what you mean when you're talking about organizing yourself into a good schedule. HAHA i've been talking to cliff about it and hopefully we all can come up with a time line for ALL of us. We can basically be doing our OWN films and SOMEWHAT follow a common schedule, BUT again that can be tricky. We're not doing the same stories, characters are different,...etc. One thing i've been lucky with is that, i've stuck to ONE idea and I've written about 5-6 drafts, carefully cutting down on the script. BTW scripts help =)
To give you an update on where I stand with the 4th year, hopefully this weekend, i can come into work and scan everything and load it up on a 4th year blog. I will be sure to post my link as soon as i'm finished.
cheers
-farrukh.khan-
Tuesday, June 26, 2007
FILM QUESTIONS.
Cheers
Sunday, June 24, 2007
Gnomonology Launch
On that note I have been collecting tutorials over the last year or so and it is my hope to get them organized so we can pool our information together. I recently attended an XSI softimage presentation and received great "Digital Tutors" DVD on the program. I will post again on that topic and the potential in using XSI to complement Maya.
Cheers.
Cliff
Monday, June 11, 2007
ADAPT 2007 Conference
I have not been to this conference but am very interested in going this year. Check out the website at this address www.adaptmontreal.com The cost is about 400 for the weekend for students if booked before Aug 24th. If anyone is interested please let me know and hopefully we can get a group going.
Cheers,
Cliff
Friday, May 25, 2007
f1 to f1 do you copy...
highend3d.com
its called controlMaker
http://www.highend3d.com/maya/downloads/mel_scripts/character/3877.html
//This is a rigging tool for creating zeroed out controls on joints(or objects) that you
// have selected
-farrukh.khan-
Monday, May 21, 2007
Welcome!
"internet". So please feel free to do the same! Add links to your favorite websites, tutorials, nudie pictures, blogs, etc. Also post up problems or issues you are having and need help with. This blog will compose mostly of Sheridan Animation students, but anyone who is interested in joining, please send me an email.
I hope everyone is enjoying their summers!
Cheers,
Cliff B. Mitchell






